Key takeaways
- Fossil Ridge — bone relics and iron clusters. The bone relics are the highest-value relic line in the mid layer for collection rewards.
- Crystal Cavern — quartz and amethyst, plus crystal relics. Amethyst nodes cluster tight, so sweep density here beats a wide search pattern.
- Ruined Temple — gold ore and ancient idol relics. Gold is the best raw-ore sell in the mid layer, and idols are the rarest mid drop.
All Major Locations in Dig Roblox: Complete Map Guide
The Dig Roblox map has nine major dig sites spread across three depth layers, and every one of them gates you behind a tool tier and a depth requirement before it will yield anything. Here is each site with its layer, the tool you need, what it drops, plus a route order that stops you from re-crossing the map to farm low-value ground.
Quick Reference: Every Major Dig Site
| Dig Site | Depth Layer | Required Tool Tier | Primary Yield |
|---|---|---|---|
| Meadow Patch | Surface (0–10 m) | Rusty Shovel | Common ore, clay, copper fragments |
| Old Orchard | Surface (0–10 m) | Rusty Shovel | Copper ore, buried coins |
| Riverbed Flats | Shallow (10–40 m) | Sturdy Shovel | Iron ore, river glass relics |
| Clay Quarry | Shallow (10–40 m) | Sturdy Shovel | Silver ore, pottery shards |
| Fossil Ridge | Mid (40–90 m) | Steel Pick | Bone relics, iron clusters |
| Crystal Cavern | Mid (40–90 m) | Steel Pick | Quartz, amethyst, crystal relics |
| Ruined Temple | Mid (40–90 m) | Steel Pick | Gold ore, ancient idol relics |
| Magma Hollow | Deep (90–150 m) | Obsidian Pick | Obsidian, ember gems |
| Sunken Vault | Deep (90–150 m) | Obsidian Pick | Diamond ore, vault relic set |
Surface Layer (0–10 m): Meadow Patch and Old Orchard
Meadow Patch sits closest to the spawn point and is the first ground most players break. A Rusty Shovel clears it in a couple of swings and the layer only pays out common ore, clay and loose copper fragments — enough to fund your first tool upgrade and nothing more. Old Orchard is a short walk east and drops copper ore plus buried coins, but the coin drops are capped per session, so there is no point camping it once you have the coins you need.

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View on AmazonBoth surface sites share the same 10 m depth ceiling. Once your shovel reaches tier two, neither patch can produce anything your tool cannot already out-earn, which is exactly why they belong at the front of your route and never again after that.
Shallow Layer (10–40 m): Riverbed Flats and Clay Quarry
Riverbed Flats is where iron ore starts appearing, and the site also spawns river glass relics — the first relic type worth banking rather than selling raw. You need a Sturdy Shovel to break the compacted layer beneath the waterline. Digging above the 10 m mark here wastes swings: the top layer of Riverbed Flats is already stripped, and every valuable node sits between 10 m and 40 m.
Clay Quarry runs the same depth band but trades iron for silver and drops pottery shards instead of glass. Silver sells higher per unit; shards are the better relic if you are collecting a set. Pick one of the two based on what your current upgrade needs, because the round trip between them costs more time than the difference in yield is worth.
Mid Layer (40–90 m): Fossil Ridge, Crystal Cavern and Ruined Temple
This is the layer where your route starts paying for itself. All three mid sites require a Steel Pick, and all three sit in the same 40–90 m band, so a single trip with the right tool can clear more than one.
- Fossil Ridge — bone relics and iron clusters. The bone relics are the highest-value relic line in the mid layer for collection rewards.
- Crystal Cavern — quartz and amethyst, plus crystal relics. Amethyst nodes cluster tight, so sweep density here beats a wide search pattern.
- Ruined Temple — gold ore and ancient idol relics. Gold is the best raw-ore sell in the mid layer, and idols are the rarest mid drop.
Do not attempt any of these with a Sturdy Shovel. The tool gate is hard, not a speed penalty — a tier-two shovel simply will not register hits below 40 m, and players who try lose more time than they save by skipping the upgrade.
Deep Layer (90–150 m): Magma Hollow and Sunken Vault
Magma Hollow and Sunken Vault both need an Obsidian Pick, and both sit in the 90–150 m band. Magma Hollow yields obsidian and ember gems; Sunken Vault yields diamond ore and the vault relic set, which is the only complete relic set fully contained inside a single site.
The practical difference is risk versus completeness. Magma Hollow’s ember gems sell well individually and nodes are relatively dense, so it is the better repeat-farm. Sunken Vault trades node density for a relic set you cannot finish anywhere else, which makes it a one-and-done stop after your pick is upgraded.
Efficient Route Order
The whole point of this order is to never cross a layer twice. Work outward from spawn, climb the tool tiers once each, and clear each depth band completely before you drop below it.
- Meadow Patch → Old Orchard. Rusty Shovel only. Bank enough common ore and coins for the Sturdy Shovel upgrade, then leave both sites permanently.
- Riverbed Flats → Clay Quarry. Sturdy Shovel. Clear the 10–40 m band, take whichever of iron or silver your next upgrade needs, and do not backtrack to the surface.
- Fossil Ridge → Crystal Cavern → Ruined Temple. Steel Pick. Sweep all three in one pass at the 40–90 m band; they are close enough that splitting them into separate trips doubles your travel time.
- Magma Hollow (repeat) → Sunken Vault (finish once). Obsidian Pick. Farm ember gems in Magma Hollow for ongoing income, then clear Sunken Vault a single time to complete the relic set.
Route Timing at a Glance
| Route Stage | Sites Covered | Tool Tier Needed | Revisit? |
|---|---|---|---|
| Stage 1 | Meadow Patch, Old Orchard | Rusty Shovel | No — upgrade funding only |
| Stage 2 | Riverbed Flats, Clay Quarry | Sturdy Shovel | No — one pass per upgrade need |
| Stage 3 | Fossil Ridge, Crystal Cavern, Ruined Temple | Steel Pick | Sometimes — for gold and idols |
| Stage 4 | Magma Hollow, Sunken Vault | Obsidian Pick | Magma Hollow yes, Sunken Vault no |
Common Routing Mistakes
- Re-farming surface sites after tier two. The 0–10 m layer cannot drop anything a higher tool needs, so every return trip is pure travel cost.
- Running mid sites separately. Fossil Ridge, Crystal Cavern and Ruined Temple share a depth band and sit close together; three trips instead of one roughly triples your routing time for the same yield.
- Digging above the good depth. Each layer’s valuables start at its floor, not its ceiling. In Riverbed Flats and Clay Quarry, anything above 10 m is stripped ground.
- Upgrading out of order. The tool gate is a hard stop, not a slowdown. Skipping Sturdy Shovel to rush Steel Pick just means dead swings at 40 m.
FAQ
Can I dig a deep site with a lower-tier tool? No. Below 40 m and below 90 m the gates are absolute — a lower-tier tool will not register hits at all, so there is no partial-progress shortcut.
Which site should I farm for steady income? Magma Hollow once you have an Obsidian Pick. Ember gem nodes are dense and sell individually, unlike Sunken Vault’s relic set, which is a completion reward rather than a repeat farm.
Is there any reason to return to Meadow Patch or Old Orchard later? Only if a future objective specifically asks for clay or buried coins. For ore and upgrade funding, the surface layer is done the moment you buy the Sturdy Shovel.
What is the fastest way to finish the vault relic set? Clear Sunken Vault once with an Obsidian Pick rather than chipping at it across multiple sessions. Partial clears reset your sweep pattern and force you back over ground you already stripped.